| Armor | Chestpieces, leggings, and accessories | Improves the wearer's gear stats and can be upgraded within its level range. | Found in chests, obtained as fishing treasure, dropped by enemies, or bought from blacksmiths, armorers, and merchants. | Use armor as the base gear layer before adding enchantments, jewels, and modifiers. |
| Accessories | Helmets, amulets, hats, face, neck, shoulder, arms, back, front, and waist accessories | Adds extra stats and cosmetic equipment options; accessories can be upgraded, enchanted, and socketed. | Found from chests, fishing, sealed chests, dark sealed chests, enemies, blacksmiths, armorers, merchants, and exclusive sources. | Use accessories to complete stat targets; only one of the same accessory can be equipped, and only one amulet and one helmet can be equipped at once. |
| Jewels | Armor and accessories | Adds more stats and can provide a secondary buff such as faster energy regeneration or longer air capacity. | Socketed into compatible equipment. | Use jewels to fine-tune a gear set after choosing the main armor pieces and enchantments. |
| Tier 1 Equipment Enchantments | Equipment such as armor and accessories | Strong adds Power, Hard adds Defense, Accurate adds Range, Amplified adds Haste, Bursting adds Size, and Swift adds Dexterity. | Applied through alchemists, enchantment scrolls, or found on already-enchanted items. | Use Tier 1 enchants for early and mid-game stat direction. |
| Tier 2 Equipment Enchantments | Equipment such as armor and accessories | Powerful adds Power, Armored adds Defense, Deadeye adds Range, Enhanced adds Haste, Explosive adds Size, Brisk adds Dexterity, Healing adds Regeneration, Resilient adds Resistance, and Piercing adds Pierce. | Applied through compatible enchanting methods and scrolls. | Use Tier 2 enchants when optimizing a mature gear set around a specific combat stat. |
| Melee Weapon Enchantments | Melee weapons | Strong adds +0.05 damage multiplier, Swift adds +0.075 skill speed multiplier, Bursting adds +0.1 skill size multiplier, Tempered adds damage with a size tradeoff, Ardent adds speed with a damage tradeoff, and Dense adds size with a speed tradeoff. | Applied through enchanting systems or scrolls. | Use melee enchants to choose between damage, speed, and attack size depending on your weapon style. |
| Ranged Weapon Enchantments | Bows, pistols, rifles, and other ranged weapons | Strong adds attack damage, Bursting increases size and range, and Swift increases speed while reducing reload time. | Applied through compatible enchanting systems or scrolls. | Use ranged enchants to improve projectile pressure, reload feel, and range coverage. |
| Modifiers | Armor and accessories only | Modifiers alter equipment stats and appearance, can stack with enchantments, and each item can have up to one modifier and one enchantment. | Found on items looted under specific conditions or applied through essence; Atlantean can be applied through Atlantean Essence. | Use modifiers as a permanent gear layer; Atlantean can be removed by applying the Virtuous enchantment. |
| Example Modifiers | Armor and accessories | Abyssal adds Defense and Resistance, Archaic adds Size, and Atlantean adds Insanity while altering equipment stats. | Abyssal comes from abyssal underwater treasure chests, Archaic comes from dug-up items or Archaic chests, and Atlantean comes from Dark Sea items or Atlantean Essence. | Use modifier choice to shape endgame gear identity beyond normal enchantment bonuses. |